Work in progress
Cute, funny blocky style. UI is well thought and non-intrusive. I am at level 23 with only one stage to go on the first map.
Gameplay suffers from slowdown and frame skipping. Monsters spawn suddenly out of thin air.
Major issues with wall collision: you can walk through all spawn points. Some monsters remain unseen that way.
Bug at victory screen: If some monsters are still alive during the victory screen, they will attack the character, and you can die (even though you won).
When too many sprites are present onscreen, the game crashes (v 1.0).
Equipment upgrades are prohibitively costly, especially the golden ones that require two types of shards. This should be made more affordable.
There should be more variety in accessories, to further improve customization possibilities (evade bonus, spell cooldown, spell enhancement, etc.)
Thanks for reading. Looking forward to replay an updated version.
Santerre about
TinyLegends™ Monster Crasher, v1.0